Pixels is the first game to use the Apptokens protocol

BlockchainGamer.biz’s #1 person in blockchain gaming for 2025 is making news again.
Pixels CEO Luke Barwikowski continues to doubledown on his assertion that play-to-earn can work, but only if you’re very intentional about how you structure your game’s reward system; notably who you give rewards to.
And the most recent iteration of this growing carefulness is already visible in the data as the ecosystem focuses on “quality DAU (daily active users) rather than DAA (daily active accounts)”.
Pixels‘ all-time-peak of over 1 million DAUWs back on 13 May 2024 feels like a world away as it’s now dropped to under 40,000.

But the good news is the PIXEL token price is up 55% over the past 24 hours, also up 131% over the past two weeks. Of course, it’s still down 95% from its all-time-high.
In terms of actual changes to Pixels, rewards are now more focused towards players who are paying for the monthly VIP membership, with additional costs added if you want to cash out your PIXEL tokens from the game. Those fees are distributed back to those staking their PIXEL; staking being another new feature.
In fact, anyone holding their PIXEL within their game wallet, as opposed to an external wallet, will have their tokens soft-staked automatically to get those rewards. Land holders will also be rewarded with a staking boost.
But the most significant element is that Pixels will be the first game to adopt Limit Break’s Apptokens protocol. This will see the creation of the vPIXEL token, which is a token that can only be spent or staked.
Backed 1:1 against PIXEL, players will be able to withdraw vPIXEL without any fees, using it in partnered games such as Forgotten Runiverse.
And in this way, Barwikowski hopes to be able to further reward players with assets that have real value and inherent utility to grow the game’s overall ecosystem, not enriching players who just want to sell.
Find out more about Pixels via its website.
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